0.10.1 Public


Previews:



Changelog:

Story Edits
  • A lot of edits to the writing and sprite expressions in Keisuke's route, particularly the second half of the Day 1 Ryouichi appearances, the Day 2 mall scene (after the lunch), Day 3's morning, and Day 3's party.
  • Lyra, resident re:Dreamer server goblin, has graciously gone through the script and given me more typos to fix. Thanks a ton! :^)
Art Things You Can See
  • Zoey has a stunning new female school uniform outfit. It's not going to be used much (if at all) in the current routes, but it'll be something Zoey wears a ton in the Rich route as that route involves her publicly presenting as a woman the whole route; however, the skirt can be combined with other tops to make new outfits, like the sweater you can see in the drunk dream sequence if Trans is set to 4 or higher.
  • I made the Zoey hair and eyes colors store between saves. Did you ever want to make your pink-haired Zoey save with girly-girl C.H.E.A.T.S. stats separate from your redhead Zoey with girlboss C.H.E.A.T.S. stats? Now you can! She also now has an option for green hair and brown eyes (like Gavial from Arknights, because I love cool women).
  • I made a new expression for Zoey because I saw a cute anime girl pouting. The reference image for the expression came from a Pokemon gijinka of all things (https://twitter.com/Sometime1209/status/911288338312699904 or https://www.pixiv.net/artworks/76335776, 7th image).
  • Ryouichi is fully back in the game with his sprites.
Art Things You Can't See
  • The Zoey sprites are simpler in file structure and now crop and composite the legs instead of having them as premade images, reducing file size.
  • The Keisuke sprites have been edited to have modular expressions like the Ai, Britney, and Zoey sprites; also, the Ai, Britney and Keisuke sprites now only support modular expressions. My macropad that fills in expressions for me is going to see a lot more use from now on.
Sprite Viewer
  • The sprite viewer now no longer gets "stuck" if you enter it without custom mode being off while a custom outfit is being worn (or vice-versa), simply because I have made the screen's custom mode always default to being off in complied releases until the user toggles it back within the screen.
  • The sprite viewer now loads the currently shown Zoey expression upon entering and has a lot of neat code to help make sure that things won't break.
  • The options for custom expressions are now staggered so that it's easier to see what a default expression. Previously, some expression parts had variants that misaligned things, but now "Eyes_X Eyebrows_X Mouth_X" will always show up on the same row.
  • The sprite viewer now takes cropped screenshots of our favorite Picrew character. I tried really hard to get the exported images transparent, but Ren'Py does not support pygame anymore (https://lemmasoft.renai.us/forums/viewtopic.php?p=550422#p550422), meaning that it can't use pygame.image (https://www.pygame.org/docs/ref/image.html) in any meaningful way to save a PNG32 file (i.e., by converting it to a string buffer and then into a Surface that I can export with pygame.image.save(); making a bytes screenshot with renpy.screenshot_to_bytes() (https://www.renpy.org/doc/html/other.html#renpy.screenshot_to_bytes), applying im.AlphaMask() (https://www.renpy.org/doc/html/im.html#im.AlphaMask) made from the currently showing sprite with a red overlay color, and using pygame.image.frombuffer() to get a Surface that I can export with pygame.image.save()). If you were wondering, attempting to import pygame 2 breaks Ren'Py completely, even when importing 'as' something else, and I have better things to work on with this game than banging my head on a wall to perfect a feature that likely won't be used very much.
Patrons
  • Starting with 0.10.1, Backer patrons will get a separate password with each release that gives them access on-the-fly C.H.E.A.T.S. adjustments and the full story jump menu to zip to content faster. Sustainers will still have saving Zoey's customized appearance in the sprite editor for in-game use and the developer commentary exclusive to their tier.
  • The "Route Jump" button has been renamed "Story Jump" and the "About" screen clarifies things related to the patron perks since I've had a lot of people asking me question about the tiers in the past few months.
Android Support
  • The C.H.E.A.T.S. menu on Android now shows what each stat does. They previously relied on a hover-over tooltip that you can't do on touchscreen devices. This one was especially stupid as my inline notes for the screen had a big section that I typed months ago about making sure the screen fully supported Android users.

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